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Unified Modeling Language User Guide
SubjectUML, AW Object Technology Series
ISBN/SKU0201571684
AuthorGrady Booch, Ivar Jacobson, James Rumbaugh
PublisherAddison Wesley Publishing
Publish DateNovember 1998
Price$54.99
Qualified Frequent Buyer Price: $49.49

 
This book is out of print.
 A new edition of this book is available under ISBN 0321267974
 
Summary
In The Unified Modeling Language User Guide, the original developers of the UML--Grady Booch, James Rumbaugh, and Ivar Jacobson--provide a tutorial to the core aspects of the language in a two-color format designed to facilitate learning. Starting with a conceptual model of the UML, the book progressively applies the UML to a series of increasingly complex modeling problems across a variety of application domains. This example-driven approach helps readers quickly understand and apply the UML. For more advanced developers, the book includes a learning track focused on applying the UML to advanced modeling problems.

With The Unified Modeling Language User Guide, readers will:

  • understand what the UML is, what it is not, and why it is relevant to the development of software-intensive systems
  • master the vocabulary, rules, and idioms of the UML in order to "speak" the language effectively
  • learn how to apply the UML to a number of common modeling problems
  • see illustrations of the UML's use interspersed with use cases for specific UML features
  • gain insight into the UML from the original creators of the UML


0201571684B04062001
Table of Contents

(Chapters 4 - 31 begin with Getting Started, contain Terms and Concepts and Common Modeling Techniques sections, and conclude with Hints and Tips.)
Preface

I. GETTING STARTED.

1. Why We Model.
The Importance of Modeling.
Principles of Modeling.
Object-Oriented Modeling.

2. Introducing the UML.
An Overview of the UML.
A Conceptual Model of the UML.
Architecture.
Software Development Life Cycle.

3. Hello, World!
Key Abstractions.
Mechanisms.
Components.

II. BASIC STRUCTURAL MODELING.


4. Classes.
Modeling the Vocabulary of a System.
Modeling the Distribution of Responsibilities in a System.
Modeling Nonsoftware Things.
Modeling Primitive Types.

5. Relationships.
Modeling Simple Dependencies.
Modeling Single Inheritance.
Modeling Structural Relationships.

6. Common Mechanisms.
Modeling New Building Blocks.
Modeling Comments.
Modeling New Semantics.
Modeling New Properties.

7. Diagrams.
Modeling Different Views of a System.
Modeling Different Levels of Abstraction.
Modeling Complex Views.

8. Class Diagrams.
Modeling Simple Collaborations.
Modeling a Logical Database Schema.
Forward and Reverse Engineering.

III. ADVANCED STRUCTURAL MODELING.


9. Advanced Classes.
Modeling the Semantics of a Class.

10. Advanced Relationships.
Modeling Webs of Relationships.

11. Interfaces, Types, and Roles.
Modeling the Seams in a System.
Modeling Static and Dynamic Types.

12. Packages.
Modeling Groups of Elements.
Modeling Architectural Views.

13. Instances.
Modeling Concrete Instances.
Modeling Prototypical Instances.

14. Object Diagrams.
Modeling Object Structures.
Forward and Reverse Engineering.

IV. BASIC BEHAVIORAL MODELING.


15. Interactions.
Modeling a Flow of Control.

16. Use Cases.
Modeling the Behavior of an Element.

17. Use Case Diagrams.
Modeling the Context of a System.
Modeling the Requirements of a System.
Forward and Reverse Engineering.

18. Interaction Diagrams.
Modeling Flows of Control by Time Ordering.
Modeling Flows of Control by Organization.
Forward and Reverse Engineering.

19. Activity Diagrams.
Modeling a Workflow.
Modeling an Operation.
Forward and Reverse Engineering.

V. ADVANCED BEHAVIORAL MODELING.


20. Events and Signals.
Modeling a Family of Signals.
Modeling Exceptions.

21. State Machines.
Modeling the Lifetime of an Object.

22. Processes and Threads.
Modeling Multiple Flows of Control.
Modeling Interprocess Communication.

23. Time and Space.
Modeling Timing Constraints.
Modeling the Distribution of Objects.
Modeling Objects that Migrate.

24. Statechart Diagrams.
Modeling Reactive Objects.
Forward and Reverse Engineering.

VI. ARCHITECTURAL MODELING.


25. Components.
Modeling Executables and Libraries.
Modeling Tables, Files, and Documents.
Modeling an API.
Modeling Source Code.

26. Deployment.
Modeling Processors and Devices.
Modeling the Distribution of Components.

27. Collaborations.
Modeling the Realization of a Use Case.
Modeling the Realization of an Operation.
Modeling a Mechanism.

28. Patterns and Frameworks.
Modeling Design Patterns.
Modeling Architectural Patterns.

29. Component Diagrams.
Modeling Source Code.
Modeling an Executable Release.
Modeling a Physical Database.
Modeling Adaptable Systems.
Forward and Reverse Engineering.

30. Deployment Diagrams.
Modeling an Embedded System.
Modeling a Client/Server System.
Modeling a Fully Distributed System.
Forward and Reverse Engineering.

31. Systems and Models.
Modeling the Architecture of a System.
Modeling Systems of Systems.

VII. WRAPPING UP.


32. Applying the UML.
Transitioning to the UML.
Where to Go Next.

Appendix A: UML Notation.
Appendix B: UML Standard Elements.
Appendix C: Rational Unified Process.
Glossary.
Index. 0201571684T04062001

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